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Old Jul 06, 2009, 03:16 AM // 03:16   #181
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Prophecies, trying to cap skills really stinks. you run the same area trying get an Elite skil and the guy doesn't spawn. then you to zone and do it again. In Factions and Nightfall at least you know the skill will be there when you to the area.
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Old Jul 06, 2009, 03:54 AM // 03:54   #182
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Nightfall by far. Screwed PVP with the power creep, I still haven't completed the campaign because it's that boring to go through, and worst of all the professions are crap.

Paragon - A class that relies on partywide buffs can never be perfectly balanced. Not to mention it takes little to no skill.

Dervish - 9-40 damage??? Lottery cannon FAIL. Healing, buffs, melee range? Dervish class is basically wammo.
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Old Jul 06, 2009, 05:10 AM // 05:10   #183
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Although Prophecies is long and tedious, it's a pretty game once you reach Yak's Bend. The missions aren't too hard either even for a new player starting out - well, except for maybe that last one.

I liked how Factions looked when I got it and, for the most part, it was a cool game to play. I didn't like the two-party missions that put you at the mercy of whoever you end up with on the other team - like Vizunah Square. I'm not the best player so ending up with me is no prize either Most of the missions in Factions lean towards having you attacked by waves of enemies so having to baby-sit fairly useless NPCs was also not particularly fun. Factions gets my vote for least favorite campaign even though it's pretty short and the scenery in the Jade Sea and Echovald is nice.

What I didn't like about Nigthfall was being forced to use certain heroes for some of the missions. That may be why I dislike most of the primary heroes - especially Dunkoro. However, I did like the mechanics of most of the missions - I thought they were fun and some even had bits of humor. Ruins of Morah still stumps me and Gate of Pain, for me, is truly a pain.

Eye of the North is a mixed bag. I got EotN because I wanted a Charr hero but I found out that he's too big and makes too much noise. A few of the Bosses are over the top as are some of the dungeons but they seem to get easier after you've improved various reputations and skills. The artwork is pretty and I like the music.
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Old Jul 06, 2009, 05:18 AM // 05:18   #184
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What I liked most about NF was that the hard missions were HAAAARRRRRDDDDD. That was even before doing HM. I do appreciate when ANet make things difficult instead of the usual easy nonsense, or timed rubbish (timing Factions missions was the worst idea ever, and yet the only ones WITHOUT timers are the hardest, nice fail ANet).

Factions was pretty terribad.

Prophecies is/was the bestest <3

EOTN...good idea, bad in practice. Destroyers are the biggest joke enemy ever. End boss was even more so. Norn was annoying, Charr was easy and silly (although HM Charr are difficult, and the skill bars are a good idea, missions are very easy to beat), Asura was huge and stupid (I blame dinosaurs - oh sorry, Saurians). Dungeons were a huge let down, only a couple are worth playing, and only 1-2 are fun enough to warrant re-playing. Legendary Master of the North was the most unimaginably boring grindy shit I've ever done (H&H mind you).
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Old Jul 06, 2009, 05:24 AM // 05:24   #185
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I disliked Factions the most because of the same reason that other people have said they liked it; you can move through it faster. The campaign is too short, and downright monotonous in the city where I'm not really that motivated to see what the next cluttered slum-like area looks like when the last 5 have looked the same. There really isn't enough content in that campaign compared to Prophecies or Nightfall, and what is there gives me a slight feeling of blasé monotony.
On the other hand, I loved Nightfall for its balanced learning curve and how it forces you to do side quests and enjoy those before continuing in certain areas (I never did understand why one would grind to get level 12 or whatever when all those side quests give so much experience). Even the Realm of Torment was enjoyable for its increased difficulty and radical change from the rest of the campaign. Forcing the players to ride Junundu was downright stupid, however, because the experience of playing your character was severely handicapped by jumping into a 3,000 hp clone of everyone else in your party.
Prophecies seemed to have a severe learning curve that was too long, but it was otherwise enjoyable if played by a character from another campaign who didn't have to do all those beginning quests. Eye of the North encourages grinding, which I don't enjoy for any number of reasons, it has title-based skills which break the game in more than one way, but the dungeon content can be quite fun.
My apologies for deviating from the original question.
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Old Jul 06, 2009, 05:42 AM // 05:42   #186
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Nightfall - Improved AI killed the pug for everything but trick builds, Power Creep, plus while factions had the locked gates, at least it was shorter, and looking back the gates just aren't as annoying as the run around you have to do in nightfall to "unlock" a mission. Sure, I liked the length of nightfall, and its "epic" story was alright, but if I wanted to play it again, (Which I did) got real boring real fast.
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Old Jul 06, 2009, 10:35 PM // 22:35   #187
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Quote:
Originally Posted by Sparkmaster25 View Post
Factions just because I hate togo and his proclivity for dieing all the time.
LOL! Togo has a proclivity for dieing?? Obviously you haven't done any proph mission with Prince Rurik...

I hate factions too cuz i get lost in the city most of the time...
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Old Jul 07, 2009, 02:02 AM // 02:02   #188
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I think factions was my least favorite. I like all the games, but this one was just kidna boring, most of the city irks me and the jade sea bores me.

However I love the dark theme of the echovald forest. I'm a true kurzick at heart... I also loved the twist on the ending, the idea that shiro needed to draw blood of the royal family, the emperor almost killed and takes togo instead. But I don't quite understand why he would want to be mortal.. I mean, then we could kill him...

I have a lot of nice nostalgia feelings for prophecies. Compared to other things nowadays, it IS slow and boring. But I very much love to explore, I don't care how long it took but it was huge and very fun. There were many parts you didn't have to go through and could discover later.

I think, if you took any of the main three campaigns and everyone played it as only that single campaign existed (only skills and aspects from that game) prophecies has the best feel. As a noob, it was great. I loved it when missions were challenging because we either played with pugs back when everybody pug'd or had to use lame henchies. I (being a noob as well) had to try many missions multiple times and beating them I felt a sense of accomplishment. Not knowing where the story was going was great- like reading a good book (I still could understand it though it surprised me). I did a lot of side quests.

Having the slow character developement was fun when you were new and you didn't have many skills. I played a necro/ele on my first character and I used a lot of fire magic. When I got to my first elite in the desert it was the coolest thing. it was a true adventure, I remember going through the last mission on my necro with a combination of blood and water magic, since the enemies were fire. Lol.


But in present times, the campaign I'd most likely replay is Nightfall. I like the story aspects and many choices you make, and the character developement between the heroes, mostly melonni, koss, thalkora, and dunk, but also morgahn's change of heart and interesting aspects of others.

Though I can resent the campaign for its game breakingness (grind, heroes killing pugs, ect.) I still like it.
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Old Jul 07, 2009, 02:07 AM // 02:07   #189
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I am not one to discriminate. I hate all Guild Wars campaigns equally.

That said, EOTN is the worst expansion.
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Old Jul 07, 2009, 02:08 AM // 02:08   #190
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Nice one DE. Nice one.

EOTN was pretty bad rofl. I'll have to find Sha's post about how awful it was.
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Old Jul 07, 2009, 05:45 AM // 05:45   #191
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I liked all campaigns, especially Nightfall which I found fascinating; however, I shall list the cons of each campaign.

Prophecies: I loved this campaign. Everybody did on their first, second, and even third character. However after all those times making a new character and stuff it just got old. Especially when I'm wasting an hour and a half running around a small island just to get one elite skill which just so happened to be at the end of my run. Also, when you started to actually look at the plot, it was actually quite stupid. I mean sure you want the people you live for to live to see the next day, so you prepare an exodus to a region - the only problem is the high altitude, freezing mountains with a large race in the middle of a civil war. Why don't you just go up north to seek refuge in the Vanguard and even *gasp* create a new Kingdom in a place where it is actually peaceful..

Factions: I hate the city. I hate the Afflicted. I hate Master Togo. I hate assassins. I hate ritualists. The only thing I loved about Factions were the scenery and the missions. After reading this thread, I think I'm the only Guild Wars player who loved the timed missions, lol.

Nightfall: Scenery, plot, and characters were the best part in this campaign. The only downside? Those RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing missions. Especially the Gate of ______ ones. Sure, I'm one of those people who say "PvE is easy, blah blah blah" and don't get me wrong the last three missions are easy; atleast the direct object of the mission. I remember I thought those Terrorweb things were so easy until I aggroed one - congrats for it for wiping my entire team to bits with it's 600+ Liquid Flame. Remember Shiro Tagachi? I thought he was some badass character until I met his real pissed off side. He wiped my team multiple times when I first got there. And to this day it's still annoying. Kormir became a God too which was gay since she stole everybody's credit... I mean at least let Rurik or Togo become a God - they did more heroic deeds to the world even if they aggroed every single foe and boss in the area.

Eye of the North: Expansion of the Prophecies campaign was genius, but the storyline was pathetic. I mean at least let us do something involving the dragons more; not killing one of Primodorus' (spelling?) General who was so god damn easy to kill. I was hoping to kill a God when I first heard about it - and yes I'm setting my sights on Kormir, God of Truth... She took our credit and was rewarded as a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing God.

End of my post. Oh and one last thing - let us kill Kormir in GW2 please.
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Old Jul 07, 2009, 06:43 AM // 06:43   #192
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If you were the 1st batch of players who played GW during the days when Prophecies was the only campaign no one would be grumbling about anything.

Your character "grow" at every outpost. New skills trainers and/or armourers available at almost every outpost *very useful unless you paid for a DROKES ARMOUR run*. If one really followed the quest path in Prophecies it would be a guided tour to level 20 where u eventually own the boss.

By comparison factions and nightfall are of a new concept, level 1 to 20 at a "noob area" leaving one to venture 65% of the game as a fully developed character. This is aimed at giving players the freedom of developing a campaign unique profession (Rit, Sin factions)(Para, Derv nightfall) and allowing one to play his/her favourite campaign.

As for EOTN it is for continuity. Allowing players to bring GW to GW2 via HOM.

Reguarding Pve skills and Heros, use them if you love them, trash them if you loathe them. I believe GW is such an open ended games that no one could force you to use a fixed hero set or pve skill to complete the mission. Except for the missions in NF where you will be forced to use 1 specific hero.

Back to the question of which campaign i like most, I would give all campaigns the thumbs up having brought me 45 months of fun.
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Old Jul 07, 2009, 03:39 PM // 15:39   #193
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EoTN is my least favorite. Yet more grind, dev sandbox sort of activities, and didn't look finished to me.

Prophecies: My very favorite, but keep in mind I started playing when it went live at retail release and it was all there was.

Nightfall and Factions: Each favorites in their own unique way. I never did understand the map penalties in Nightfall, though. And I hated the coop missions in Factions.
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Old Jul 07, 2009, 03:57 PM // 15:57   #194
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EoTN is not a campaign, so it shouldn't count. In terms of missions, though, I enjoyed it the most (it tried some different mission designs, decent goals, nice voice acting).

I hated Nightfall Campaign the most, I think it's just too long. I remember being so excited about the "worm mount", then I got to the Desolation and was like "This is it?"

Got out of there as fast as I could. The Realm of Torment was a interesting concept, but again, maybe too big?

Whatever the reason, it took me 2 1/2 years to finish Nightfall (not continous playing, obviously, just stopping and picking up again years later).

Oddly enough, I HATED Factions when it first came out. The city is bland, Assassins LFG, the horrible "re-trace your steps" mission order. (Not to mention all the bugs in missions like Vizunah Square). It just felt like a small area made artificially long by the designers. Which is a real shame, because the Jade Sea and Forest are some of my favorite areas in Guild Wars.

Now, though, I love the fact you can easily get a character to 20 with all attribute point quests very fast. Plus, easiest campaign to finish with only 12 required missions.

Prophecy is great the first time. Terrible for repeat characters, most annoying attribute quests ever, the whole Ascension thing (although you do feel like to earn it).

Yet, pre-searing calls me like a siren, I must have started over 20 characters in Prophecy, only to delete them after they leave pre.

Last edited by Mordakai; Jul 07, 2009 at 04:21 PM // 16:21..
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Old Aug 03, 2009, 07:42 AM // 07:42   #195
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nightfall is the worst it is dragged out and stupid
i just didint feel it
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Old Aug 03, 2009, 08:13 AM // 08:13   #196
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Nightfall: I love some armors on some professions but it's the most tedious game to go through. I can easily blast through Proph, and be amused, but going through Nf is a chore. So far I only have 2/10 characters that have beat it and one in the process. I like DoA, but I don't do it often. I like the Nightfallen areas, but I hate going through them.

I usually get my toons through Eotn and Factions more then anything. So far 3/10 characters have beat Proph, and soon that number will climb, since it's my favourite campaign.

I don't really care for NF. Derv is a profession I have to be in the mood to play. I haven't played my Derv since I made her and capped all her Avatar skills. My Paragon is the least favourite profession. I don't find any attraction in either prof.
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Old Aug 03, 2009, 08:21 AM // 08:21   #197
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i dont know, all the game's have things that suck and things that make them cool.
i like prophecies overall, but It just takes too long time to get to lvl 20, and its hard to play it through since no one plays it anymore.
Factions is kinda cool as well. The thing that sucks about it is just the whole Kaineng area.. the city sucks, and its way too hard to find your way around there....
Nightfall got some cool new proffesions, but the storyline never really got me
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Old Aug 03, 2009, 11:55 AM // 11:55   #198
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Nightfall.

I don't like the scenery and the story is complete crap. (You kill a god, who btw allies with the previous two main villians who you, apparently, HAVEN'T defeated..)

Last edited by Artisan Archer; Aug 03, 2009 at 11:58 AM // 11:58..
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Old Aug 03, 2009, 12:02 PM // 12:02   #199
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I'm not super-fond of Prophecies.
It just takes too long, I think.
>__o¿
Low output quests, nowhere to really sit down and level a little before moving on.
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Old Aug 03, 2009, 04:58 PM // 16:58   #200
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I absolutely hate Nightfall. The heroes are nice but I hate the actual gameplay for some reason. The storyline isn't insteresting to me and I hate the desert-ish setting of the game (I hated the desert missions in Proph, too). It was a struggle for me to even finish the campaign in normal mode.
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